The Pro Tour is coming up in a few hours, so I'm going to power through the last of the brews I have now pretty rapid-fire. Starting with updated versions of some old standard decks.
https://www.mtggoldfish.com/deck/551364#online is my update to Aetherworks Marvel. Sultai are the colors I like here now. Noxious Gearhulk and World Breaker take the place of pretty good hits that are also castable. Aethertide Whale is a hit that lets you spin again. Renegade Map helps make Glint-Nest Crane much better (though its primary purpose is still to find the Marvel). And Ulamog is the biggest, best hit.
https://www.mtggoldfish.com/deck/548534#online is a very unfocused Bring to Light deck. It's certainly possible to get to 5 colors now. And there's quite a decent number of hits you can go for. But you want most of them to be fairly high in mana cost, but you need things to do early on.... well, I do think the Expertises help the deck, but I'm not hugely convinced this deck is quite where you need to be. But something to be aware of. Note that if this would help you Saheeli Combo, I could easily see that being very good, but a careful reading shows that BtL can't grab Planeswalkers, and only getting Guardian just isn't enough.
https://www.mtggoldfish.com/deck/548550#online is a look at a green ramp deck. Splashing colorless is pretty cheap, and Rishkar's Expertise is a Big Game. Possibly even more important is that Emrakul as the de facto big top end doesn't invalidate you nearly as much as it used to. Lots of mana plus lots of ways to use it makes the deck overall look pretty good, but you do have to be wary of highly synergystic decks (most notably combo decks), so probably those would need to fall out of favor, or you need to up your interaction a little, for it to be good. If it's just Copycat, then probably upping your Walking Ballista count can get you there.
https://www.mtggoldfish.com/deck/547510#online is an update to the deck I'd been calling "Jolly Green Giants". Woodland Wanderer feels so much better now that it doesn't have to face down Reflector Mage. And Rishkar's Expertise is pretty good in a deck looking to make 6/6s and 8/8s (though you don't want to cast the Wanderer off of it). Also, lots of the deck works with Winding Constrictor (man, that card is just fantastic). Quite possibly there should be a mix of more Anguished Unmaking in the main deck; the card seems pretty well positioned right now, with not so many super fast, powerful aggro decks.
https://www.mtggoldfish.com/deck/551391#online is the update of my RB control deck. The biggest gains it gets are from the removal of Copter and Emrakul, which squeezed it out either side. But Shock and Fatal Push help a bit, and Yahenni's Expertise is real. Probably not busted enough to be best, but just a solid collection of good cards can't be too bad.
Last but not least, Metalwork Colossus: https://www.mtggoldfish.com/deck/547677#online
Trophy Mage helps us a little bit here, as does Scrap Trawler. But the main improvements are, of course, the Improvise Cards. Spire of Industry shows up as well, and Walking Ballista being fetchable in this deck is pretty nice - I only have one copy main, but between Inventor's Fair, Sanctum of Ugin, and Glint-Nest Crane, you have pretty good chance to find it. Also the Crane is exceptional in this deck - there are approximately a bajillion (I think it's 29?) artifacts. And it can crew Aethersphere Harvester to keep you alive - possibly there should be more of those (swapping a Caravan for one seems good for a lot of metagames).
This is a place for me to talk about board and card games. Mostly I will discuss Magic: the Gathering. I hope you learn and enjoy.
Showing posts with label Decklists. Show all posts
Showing posts with label Decklists. Show all posts
Thursday, 2 February 2017
Emerging into the new Standard
With the banning of Emrakul, we have a new adjustment in terms of finding the best top-end in the standard format. One way we might try to go about doing that is to look at the next on the list of everyone's favorite cost-reduced Eldrazi: Emerge creatures. In particular, Elder Deep-Fiend has a combination of bulk and tempo that just might thread the needle into being the Mistbind Clique-esque threat that people were predicting when it was first released. Additionally, Distended Mindbender seems pretty well positioned, with most decks playing pretty important cards in both the larger and smaller slots. And in all these cases, the loss of Emrakul means much less chance of Summary Dismissal happening. Flashing back a Kozilek's return also seems pretty potent in the format in general at this point (though it still matches up pretty poorly against Torrential Gearhulk).
My first attempt to get back in this area threw 'the kitchen sink' into the deck:
https://www.mtggoldfish.com/deck/548909#online
This list was probably too unfocused to be any good. So I split this up into two decks - one focused on Zombies: https://www.mtggoldfish.com/deck/548961#online
One on getting value off of Trophy Mage: https://www.mtggoldfish.com/deck/548951#online
The nice thing there is that Trophy Mage gets you multiple 3s to emerge off of, for lots and lots of value:
My favorite, of course though, is my pick for the sweetest, and that has to be going off with Emrakul's Influence: https://www.mtggoldfish.com/deck/549046#online
All I really want to do is sac a Wretched Gryff to a Wretched Gryff, paying U to draw 3 cards. Is that really too much to ask for? This one is probably quite bad, because it's low on interaction and quite slow. But you do have a toolbox of interactive emergers, and if you can get a little time... well, you can really go off.
My first attempt to get back in this area threw 'the kitchen sink' into the deck:
https://www.mtggoldfish.com/deck/548909#online
This list was probably too unfocused to be any good. So I split this up into two decks - one focused on Zombies: https://www.mtggoldfish.com/deck/548961#online
One on getting value off of Trophy Mage: https://www.mtggoldfish.com/deck/548951#online
The nice thing there is that Trophy Mage gets you multiple 3s to emerge off of, for lots and lots of value:
My favorite, of course though, is my pick for the sweetest, and that has to be going off with Emrakul's Influence: https://www.mtggoldfish.com/deck/549046#online
All I really want to do is sac a Wretched Gryff to a Wretched Gryff, paying U to draw 3 cards. Is that really too much to ask for? This one is probably quite bad, because it's low on interaction and quite slow. But you do have a toolbox of interactive emergers, and if you can get a little time... well, you can really go off.
Labels:
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Wednesday, 1 February 2017
More Sweet and Artifacty Standard Brews
Time for the sweetest deck I've brewed so far:
https://www.mtggoldfish.com/deck/550169#online
The basic idea is to have Inspiring Statuary in play, with either Trail of Evidence or Metallurgic Summonings, then 'go off' by casting card draw spell after card draw spell for only the blue mana. Pore Over the Pages gets you your U replenished, and the 1-of Paradox Engine allows you to reuse all that gosh-darn mana. There are a number of win conditions - Summonings has to be the main one, but you can mill them out with Fleeting Memories, or alt-win off Mechanized Production as well.
The main weakness of the deck is that it's slooooow and not terribly interactive. The sideboard is built to help that a lot, but it's still probably a bridge too far to be great except in a very warped metagame.
Next, we have several decks that are abusing the improvise mechanics and/or.... EGGS.
https://www.mtggoldfish.com/deck/547430#online
The main idea here is that if you can get a Foundry Inspector in play, you have 16 cards that cost 0 and draw a card on dying. Scrap Trawler and Pia's Revolution add to the value party, and Ravenous Intruder is your Atog of free sacrificio. Reckless Fireweaver and Key to the City allow you to turn these into victory. The main concern I have here is that we don't have enough redundancy and, though the combo pieces more or less function independently, so you don't need all of them, I'm not sure if they're good enough by themselves. The mana base is also very confusing, because you have a bajillion cantripping eggs.
https://www.mtggoldfish.com/deck/550198#online version is even jankier, playing Inspiring Statuary with Main-deck Release the Gremlins for hilarity - tap 4 lands and 3 eggs, draw 3 make 3 2/2s seems decent.
https://www.mtggoldfish.com/deck/547660#online is UB and more of a value approach to a similar kind of deck, and https://www.mtggoldfish.com/deck/550209#online is similar to that, but goes bigger.
Maybe my most hopeful for the archetype in general is this: https://www.mtggoldfish.com/deck/551382#online
I'm pretty sure Herald of Anguish is the real deal. RB Gives us lots of sac outlets to give us some reliability there. Scrapheap Scrounger allows us to have lots of fodder over and over. Unlicensed Disintegration is just a very good removal spell. We get some pretty decent ability to go grindy out of the board as well.
https://www.mtggoldfish.com/deck/550169#online
The basic idea is to have Inspiring Statuary in play, with either Trail of Evidence or Metallurgic Summonings, then 'go off' by casting card draw spell after card draw spell for only the blue mana. Pore Over the Pages gets you your U replenished, and the 1-of Paradox Engine allows you to reuse all that gosh-darn mana. There are a number of win conditions - Summonings has to be the main one, but you can mill them out with Fleeting Memories, or alt-win off Mechanized Production as well.
The main weakness of the deck is that it's slooooow and not terribly interactive. The sideboard is built to help that a lot, but it's still probably a bridge too far to be great except in a very warped metagame.
Next, we have several decks that are abusing the improvise mechanics and/or.... EGGS.
https://www.mtggoldfish.com/deck/547430#online
The main idea here is that if you can get a Foundry Inspector in play, you have 16 cards that cost 0 and draw a card on dying. Scrap Trawler and Pia's Revolution add to the value party, and Ravenous Intruder is your Atog of free sacrificio. Reckless Fireweaver and Key to the City allow you to turn these into victory. The main concern I have here is that we don't have enough redundancy and, though the combo pieces more or less function independently, so you don't need all of them, I'm not sure if they're good enough by themselves. The mana base is also very confusing, because you have a bajillion cantripping eggs.
https://www.mtggoldfish.com/deck/550198#online version is even jankier, playing Inspiring Statuary with Main-deck Release the Gremlins for hilarity - tap 4 lands and 3 eggs, draw 3 make 3 2/2s seems decent.
https://www.mtggoldfish.com/deck/547660#online is UB and more of a value approach to a similar kind of deck, and https://www.mtggoldfish.com/deck/550209#online is similar to that, but goes bigger.
Maybe my most hopeful for the archetype in general is this: https://www.mtggoldfish.com/deck/551382#online
I'm pretty sure Herald of Anguish is the real deal. RB Gives us lots of sac outlets to give us some reliability there. Scrapheap Scrounger allows us to have lots of fodder over and over. Unlicensed Disintegration is just a very good removal spell. We get some pretty decent ability to go grindy out of the board as well.
Labels:
AER,
Aether Revolt,
Artifact,
Brew,
Decklists,
Magic,
MTG,
MTGAER,
Standard,
Standard Brew,
Standard Deck,
Sweet
Sunday, 2 October 2016
A Real "Brew-y" Post-Kaladesh Brew
So far, I've heard some buzz around Paradoxical Outcome in two contexts: One is in an Aetherflux Reservoir combo deck, and the other is with Moxen in Vintage. Today, I'd like to take a look behind door number three:
https://www.mtggoldfish.com/deck/484311#online
The deck is cheap, both in that it's inexpensive and in that the average converted mana cost of cards in the deck is a lowly 1.1 despite having only 19 lands. The main concept is to use Reckless Fireweaver for some face damage, as well as pushing through more from fliers, all while using Jori En and Paradoxical Outcome to keep the cards flowing, with many many free or cheap creatures. Paradoxical Outcome also has some extra synergy with Enter the Battlefield abilities, like those on Glint-Nest Crane, Prophetic Prism, and Oath of Chandra (this is why we're playing Oath rather than Incendiary Flow, even with 0 Planeswalkers). Speaking of Planeswalkers, this deck might be a reasonable home for Saheeli Rai (though I'm not really convinced she has a home anywhere in the format).
The sideboard is more about different ways the deck could go than it is actual sideboard cards. Specifically, Salivating Gremlins can be a lot of burst damage (though it's quite bad against removal), and Crush of Tentacles can cost 5 and be surged pretty consistently here, AND it also re-triggers all the ETB stuff we wanted to Paradoxical Outcome anyway. A 'real' sideboard plan might have us board into an Aetherflux Reservoir combo deck, but it would almost certainly have more counterspells - particularly Dispels, but also Negates.
The deck could be made even more budget-friendly by taking out a number of Wandering Fumaroles (there's diminishing returns, and activating them is not part of the gameplan very often). Spirebluff Canal is likely the most expensive card in the deck, but it's going to be hard to get around having it - with so few lands, we have to make sure we have enough sources for everything, and with the low curve, we want our lands untapped. (Indeed, 4 taplands may be too many as is, but 14/13 sources is kind of light). If you have to cut sources, you might want to up the number of Prophetic Prisms.
I've also taken a look at adding white to the deck, because we are running so many equipment, and that color has cards that do well in that regard:
https://www.mtggoldfish.com/deck/484314#online
Stone Haven Outfitter is obviously incredible here, and is the real pull to this version. Toolcraft Examplar is good, but it's hard to fit many in.
The mana is the biggest drawback to this version, and to get everything to fit, while still having enough artifacts, etc. is a challenge. Probably you need to be pushing harder in some direction or another than what I'm doing here, but this is merely a Rough Draft.
https://www.mtggoldfish.com/deck/484311#online
The deck is cheap, both in that it's inexpensive and in that the average converted mana cost of cards in the deck is a lowly 1.1 despite having only 19 lands. The main concept is to use Reckless Fireweaver for some face damage, as well as pushing through more from fliers, all while using Jori En and Paradoxical Outcome to keep the cards flowing, with many many free or cheap creatures. Paradoxical Outcome also has some extra synergy with Enter the Battlefield abilities, like those on Glint-Nest Crane, Prophetic Prism, and Oath of Chandra (this is why we're playing Oath rather than Incendiary Flow, even with 0 Planeswalkers). Speaking of Planeswalkers, this deck might be a reasonable home for Saheeli Rai (though I'm not really convinced she has a home anywhere in the format).
The sideboard is more about different ways the deck could go than it is actual sideboard cards. Specifically, Salivating Gremlins can be a lot of burst damage (though it's quite bad against removal), and Crush of Tentacles can cost 5 and be surged pretty consistently here, AND it also re-triggers all the ETB stuff we wanted to Paradoxical Outcome anyway. A 'real' sideboard plan might have us board into an Aetherflux Reservoir combo deck, but it would almost certainly have more counterspells - particularly Dispels, but also Negates.
The deck could be made even more budget-friendly by taking out a number of Wandering Fumaroles (there's diminishing returns, and activating them is not part of the gameplan very often). Spirebluff Canal is likely the most expensive card in the deck, but it's going to be hard to get around having it - with so few lands, we have to make sure we have enough sources for everything, and with the low curve, we want our lands untapped. (Indeed, 4 taplands may be too many as is, but 14/13 sources is kind of light). If you have to cut sources, you might want to up the number of Prophetic Prisms.
I've also taken a look at adding white to the deck, because we are running so many equipment, and that color has cards that do well in that regard:
https://www.mtggoldfish.com/deck/484314#online
Stone Haven Outfitter is obviously incredible here, and is the real pull to this version. Toolcraft Examplar is good, but it's hard to fit many in.
The mana is the biggest drawback to this version, and to get everything to fit, while still having enough artifacts, etc. is a challenge. Probably you need to be pushing harder in some direction or another than what I'm doing here, but this is merely a Rough Draft.
Tuesday, 5 May 2015
MTG Standard Deck: RG Dinosaurs
This is the deck I have been brewing/playing for the past 10 days or so in the current Standard format. The idea was to come up with a deck which would have good game against both Esper Dragons and Red Aggro. Basically, I've combined the Deathmist Raptor/Den Protector Engine with a RG Dragons shell, and added Goblin Rabblemaster, giving it an aggressive bent, with a "Bees" package out of the sideboard for decks with lots of ground creatures. The following is a list with which I 4-0d a daily event on MTGO last Saturday:
24 Land:
8 Forest
1 Haven of the Spirit Dragon
5 Mountain
4 Wooded Foothills
4 Temple of Abandon
2 Rugged Highlands
2 Instant:
2 Lightning Strike
1 Planeswalker:
1 Chandra, Pyromaster
33 Creature:
1 Elvish Mystic
3 Avatar of the Resolute
4 Scaleguard Sentinels
4 Den Protector
4 Goblin Rabblemaster
1 Boon Satyr
3 Courser of Kruphix
4 Deathmist Raptor
2 Ashcloud Phoenix
4 Thunderbreak Regent
3 Stormbreath Dragon
Sideboard:
2 Roast
2 Scouring Sands
1 Heir of the Wilds
1 Setessan Tactics
4 Hornet Nest
1 Boon Satyr
1 Collected Company
2 Destructive Revelry
1 Tormod's Crypt
Since then I've made some updates:
24 Land:
8 Forest
1 Haven of the Spirit Dragon
4 Mountain
4 Wooded Foothills
4 Temple of Abandon
3 Rugged Highlands
3 Instant:
3 Draconic Roar
1 Planeswalker:
1 Chandra, Pyromaster
32 Creature:
1 Heir of the Wilds
3 Avatar of the Resolute
4 Scaleguard Sentinels
4 Den Protector
4 Goblin Rabblemaster
3 Courser of Kruphix
4 Deathmist Raptor
2 Ashcloud Phoenix
4 Thunderbreak Regent
3 Stormbreath Dragon
Sideboard:
3 Roast
1 Scouring Sands
1 Setessan Tactics
4 Hornet Nest
2 Boon Satyr
1 Collected Company
2 Destructive Revelry
1 Harness by Force
I think I achieved my goal of having good matchups vs Red and Control, though I do think I have an unfavourable matchup vs the other big deck in the format, Abzan Aggro. The deck is still a work in progress, and I hope to go in some more depth soon.
24 Land:
8 Forest
1 Haven of the Spirit Dragon
5 Mountain
4 Wooded Foothills
4 Temple of Abandon
2 Rugged Highlands
2 Instant:
2 Lightning Strike
1 Planeswalker:
1 Chandra, Pyromaster
33 Creature:
1 Elvish Mystic
3 Avatar of the Resolute
4 Scaleguard Sentinels
4 Den Protector
4 Goblin Rabblemaster
1 Boon Satyr
3 Courser of Kruphix
4 Deathmist Raptor
2 Ashcloud Phoenix
4 Thunderbreak Regent
3 Stormbreath Dragon
Sideboard:
2 Roast
2 Scouring Sands
1 Heir of the Wilds
1 Setessan Tactics
4 Hornet Nest
1 Boon Satyr
1 Collected Company
2 Destructive Revelry
1 Tormod's Crypt
Since then I've made some updates:
24 Land:
8 Forest
1 Haven of the Spirit Dragon
4 Mountain
4 Wooded Foothills
4 Temple of Abandon
3 Rugged Highlands
3 Instant:
3 Draconic Roar
1 Planeswalker:
1 Chandra, Pyromaster
32 Creature:
1 Heir of the Wilds
3 Avatar of the Resolute
4 Scaleguard Sentinels
4 Den Protector
4 Goblin Rabblemaster
3 Courser of Kruphix
4 Deathmist Raptor
2 Ashcloud Phoenix
4 Thunderbreak Regent
3 Stormbreath Dragon
Sideboard:
3 Roast
1 Scouring Sands
1 Setessan Tactics
4 Hornet Nest
2 Boon Satyr
1 Collected Company
2 Destructive Revelry
1 Harness by Force
I think I achieved my goal of having good matchups vs Red and Control, though I do think I have an unfavourable matchup vs the other big deck in the format, Abzan Aggro. The deck is still a work in progress, and I hope to go in some more depth soon.
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