The Pro Tour is coming up in a few hours, so I'm going to power through the last of the brews I have now pretty rapid-fire. Starting with updated versions of some old standard decks.
https://www.mtggoldfish.com/deck/551364#online is my update to Aetherworks Marvel. Sultai are the colors I like here now. Noxious Gearhulk and World Breaker take the place of pretty good hits that are also castable. Aethertide Whale is a hit that lets you spin again. Renegade Map helps make Glint-Nest Crane much better (though its primary purpose is still to find the Marvel). And Ulamog is the biggest, best hit.
https://www.mtggoldfish.com/deck/548534#online is a very unfocused Bring to Light deck. It's certainly possible to get to 5 colors now. And there's quite a decent number of hits you can go for. But you want most of them to be fairly high in mana cost, but you need things to do early on.... well, I do think the Expertises help the deck, but I'm not hugely convinced this deck is quite where you need to be. But something to be aware of. Note that if this would help you Saheeli Combo, I could easily see that being very good, but a careful reading shows that BtL can't grab Planeswalkers, and only getting Guardian just isn't enough.
https://www.mtggoldfish.com/deck/548550#online is a look at a green ramp deck. Splashing colorless is pretty cheap, and Rishkar's Expertise is a Big Game. Possibly even more important is that Emrakul as the de facto big top end doesn't invalidate you nearly as much as it used to. Lots of mana plus lots of ways to use it makes the deck overall look pretty good, but you do have to be wary of highly synergystic decks (most notably combo decks), so probably those would need to fall out of favor, or you need to up your interaction a little, for it to be good. If it's just Copycat, then probably upping your Walking Ballista count can get you there.
https://www.mtggoldfish.com/deck/547510#online is an update to the deck I'd been calling "Jolly Green Giants". Woodland Wanderer feels so much better now that it doesn't have to face down Reflector Mage. And Rishkar's Expertise is pretty good in a deck looking to make 6/6s and 8/8s (though you don't want to cast the Wanderer off of it). Also, lots of the deck works with Winding Constrictor (man, that card is just fantastic). Quite possibly there should be a mix of more Anguished Unmaking in the main deck; the card seems pretty well positioned right now, with not so many super fast, powerful aggro decks.
https://www.mtggoldfish.com/deck/551391#online is the update of my RB control deck. The biggest gains it gets are from the removal of Copter and Emrakul, which squeezed it out either side. But Shock and Fatal Push help a bit, and Yahenni's Expertise is real. Probably not busted enough to be best, but just a solid collection of good cards can't be too bad.
Last but not least, Metalwork Colossus: https://www.mtggoldfish.com/deck/547677#online
Trophy Mage helps us a little bit here, as does Scrap Trawler. But the main improvements are, of course, the Improvise Cards. Spire of Industry shows up as well, and Walking Ballista being fetchable in this deck is pretty nice - I only have one copy main, but between Inventor's Fair, Sanctum of Ugin, and Glint-Nest Crane, you have pretty good chance to find it. Also the Crane is exceptional in this deck - there are approximately a bajillion (I think it's 29?) artifacts. And it can crew Aethersphere Harvester to keep you alive - possibly there should be more of those (swapping a Caravan for one seems good for a lot of metagames).
This is a place for me to talk about board and card games. Mostly I will discuss Magic: the Gathering. I hope you learn and enjoy.
Showing posts with label Sweet. Show all posts
Showing posts with label Sweet. Show all posts
Thursday, 2 February 2017
Emerging into the new Standard
With the banning of Emrakul, we have a new adjustment in terms of finding the best top-end in the standard format. One way we might try to go about doing that is to look at the next on the list of everyone's favorite cost-reduced Eldrazi: Emerge creatures. In particular, Elder Deep-Fiend has a combination of bulk and tempo that just might thread the needle into being the Mistbind Clique-esque threat that people were predicting when it was first released. Additionally, Distended Mindbender seems pretty well positioned, with most decks playing pretty important cards in both the larger and smaller slots. And in all these cases, the loss of Emrakul means much less chance of Summary Dismissal happening. Flashing back a Kozilek's return also seems pretty potent in the format in general at this point (though it still matches up pretty poorly against Torrential Gearhulk).
My first attempt to get back in this area threw 'the kitchen sink' into the deck:
https://www.mtggoldfish.com/deck/548909#online
This list was probably too unfocused to be any good. So I split this up into two decks - one focused on Zombies: https://www.mtggoldfish.com/deck/548961#online
One on getting value off of Trophy Mage: https://www.mtggoldfish.com/deck/548951#online
The nice thing there is that Trophy Mage gets you multiple 3s to emerge off of, for lots and lots of value:
My favorite, of course though, is my pick for the sweetest, and that has to be going off with Emrakul's Influence: https://www.mtggoldfish.com/deck/549046#online
All I really want to do is sac a Wretched Gryff to a Wretched Gryff, paying U to draw 3 cards. Is that really too much to ask for? This one is probably quite bad, because it's low on interaction and quite slow. But you do have a toolbox of interactive emergers, and if you can get a little time... well, you can really go off.
My first attempt to get back in this area threw 'the kitchen sink' into the deck:
https://www.mtggoldfish.com/deck/548909#online
This list was probably too unfocused to be any good. So I split this up into two decks - one focused on Zombies: https://www.mtggoldfish.com/deck/548961#online
One on getting value off of Trophy Mage: https://www.mtggoldfish.com/deck/548951#online
The nice thing there is that Trophy Mage gets you multiple 3s to emerge off of, for lots and lots of value:
My favorite, of course though, is my pick for the sweetest, and that has to be going off with Emrakul's Influence: https://www.mtggoldfish.com/deck/549046#online
All I really want to do is sac a Wretched Gryff to a Wretched Gryff, paying U to draw 3 cards. Is that really too much to ask for? This one is probably quite bad, because it's low on interaction and quite slow. But you do have a toolbox of interactive emergers, and if you can get a little time... well, you can really go off.
Labels:
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Wednesday, 1 February 2017
More Sweet and Artifacty Standard Brews
Time for the sweetest deck I've brewed so far:
https://www.mtggoldfish.com/deck/550169#online
The basic idea is to have Inspiring Statuary in play, with either Trail of Evidence or Metallurgic Summonings, then 'go off' by casting card draw spell after card draw spell for only the blue mana. Pore Over the Pages gets you your U replenished, and the 1-of Paradox Engine allows you to reuse all that gosh-darn mana. There are a number of win conditions - Summonings has to be the main one, but you can mill them out with Fleeting Memories, or alt-win off Mechanized Production as well.
The main weakness of the deck is that it's slooooow and not terribly interactive. The sideboard is built to help that a lot, but it's still probably a bridge too far to be great except in a very warped metagame.
Next, we have several decks that are abusing the improvise mechanics and/or.... EGGS.
https://www.mtggoldfish.com/deck/547430#online
The main idea here is that if you can get a Foundry Inspector in play, you have 16 cards that cost 0 and draw a card on dying. Scrap Trawler and Pia's Revolution add to the value party, and Ravenous Intruder is your Atog of free sacrificio. Reckless Fireweaver and Key to the City allow you to turn these into victory. The main concern I have here is that we don't have enough redundancy and, though the combo pieces more or less function independently, so you don't need all of them, I'm not sure if they're good enough by themselves. The mana base is also very confusing, because you have a bajillion cantripping eggs.
https://www.mtggoldfish.com/deck/550198#online version is even jankier, playing Inspiring Statuary with Main-deck Release the Gremlins for hilarity - tap 4 lands and 3 eggs, draw 3 make 3 2/2s seems decent.
https://www.mtggoldfish.com/deck/547660#online is UB and more of a value approach to a similar kind of deck, and https://www.mtggoldfish.com/deck/550209#online is similar to that, but goes bigger.
Maybe my most hopeful for the archetype in general is this: https://www.mtggoldfish.com/deck/551382#online
I'm pretty sure Herald of Anguish is the real deal. RB Gives us lots of sac outlets to give us some reliability there. Scrapheap Scrounger allows us to have lots of fodder over and over. Unlicensed Disintegration is just a very good removal spell. We get some pretty decent ability to go grindy out of the board as well.
https://www.mtggoldfish.com/deck/550169#online
The basic idea is to have Inspiring Statuary in play, with either Trail of Evidence or Metallurgic Summonings, then 'go off' by casting card draw spell after card draw spell for only the blue mana. Pore Over the Pages gets you your U replenished, and the 1-of Paradox Engine allows you to reuse all that gosh-darn mana. There are a number of win conditions - Summonings has to be the main one, but you can mill them out with Fleeting Memories, or alt-win off Mechanized Production as well.
The main weakness of the deck is that it's slooooow and not terribly interactive. The sideboard is built to help that a lot, but it's still probably a bridge too far to be great except in a very warped metagame.
Next, we have several decks that are abusing the improvise mechanics and/or.... EGGS.
https://www.mtggoldfish.com/deck/547430#online
The main idea here is that if you can get a Foundry Inspector in play, you have 16 cards that cost 0 and draw a card on dying. Scrap Trawler and Pia's Revolution add to the value party, and Ravenous Intruder is your Atog of free sacrificio. Reckless Fireweaver and Key to the City allow you to turn these into victory. The main concern I have here is that we don't have enough redundancy and, though the combo pieces more or less function independently, so you don't need all of them, I'm not sure if they're good enough by themselves. The mana base is also very confusing, because you have a bajillion cantripping eggs.
https://www.mtggoldfish.com/deck/550198#online version is even jankier, playing Inspiring Statuary with Main-deck Release the Gremlins for hilarity - tap 4 lands and 3 eggs, draw 3 make 3 2/2s seems decent.
https://www.mtggoldfish.com/deck/547660#online is UB and more of a value approach to a similar kind of deck, and https://www.mtggoldfish.com/deck/550209#online is similar to that, but goes bigger.
Maybe my most hopeful for the archetype in general is this: https://www.mtggoldfish.com/deck/551382#online
I'm pretty sure Herald of Anguish is the real deal. RB Gives us lots of sac outlets to give us some reliability there. Scrapheap Scrounger allows us to have lots of fodder over and over. Unlicensed Disintegration is just a very good removal spell. We get some pretty decent ability to go grindy out of the board as well.
Labels:
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Friday, 8 July 2016
EMN Spoiler Spotlight 1: Chaining Ancestrals
Welcome to the first installment of EMN Spoiler Spotlight here on the WanderingWinder games blog. My limited review will come later (need the full set to get the numbers right, also hopefully my own predictions are a little better than last time), but for now, we're doing some Constructed thoughts. These aren't meant to be comprehensive (there's too many cards) or very predictive of what you should play (too early to try to figure out the metagame).
Instead, I am going to point out some ideas to keep in mind which excite me - something powerful and at least situationally very good, something fun, something to keep your eye on. Like most ideas, I suspect most of these are not going to be good enough for serious competitive play, but some of them might, particularly under the right circumstances, and and hopefully some of the rest will be on the mythical level of "good enough to take to FNM", which I must admit I've never really understood. Or tl;dr My hope is these are fun and potentially powerful.
We start today with:
Influence of Emrakul
2GG
Enchantment
Whenever you cast an Eldrazi creature spell with Converted mana cost 7 or greater, draw 2 cards.
This card makes me think of that unplayable janky rare that can do wacky, potentially powerful things, but ultimately is unplayable in every format (except maybe EDH). Then I notice it's an uncommon... so maybe there's something in draft/sealed? I doubt it. But then there is this thought that built in my mind, and it's based around the first non'mrakul Eldrazi revealed in the set:
You'll notice that we have a CMC of 7, but that in practice, it costs less. This is something you're going to see on all of the Emerge cards (probably). Something I also expect to see on all the Emerge cards is a relevant cast trigger - in this case, the favorite words of most Magic players I read or listen to, Draw a Card.
With Influence of Emrakul in play, Wretched Gryff casting this guy draws you THREE cards. With a creature that has a CMC of at least 5 in play, you replace that creature with a 3/4 flier to draw 3 cards. Since the emerge creatures themselves all have CMCs that are very high (probably more than you are casting them for), you get to pay only the colored mana to do this kind of thing. So with one Wretched Gryff, you can cast a second for only U, you replace a creature with the same creature (ok, summoning sickness, but whatever), and draw three cards. You've just paid U to draw three cards. Ancestral Recall anyone? And then, if you have another one, you can do it again. "How likely am I to have another one?" Well, you've just drawn three cards, so ok still not too likely, but it helps a lot.
Obviously, Wretched Gryff is not enough, by itself, to make this engine run. Fortunately, we've already seen some other friends (wait, Eldrazi are our friends now?):
Okay, even having all three of these isn't enough. But I suspect that there are going to be at least some other creatures in the set that will fit the bill, and potentially you can even throw e.g. some World Breakers in. But assuming that we get some more reasonable cards in these colors, it could happen.
Other than Influence of Emrakul, and the Emerge creatures, what does this deck need? Well, it needs fodder to sacrifice to get your chain started, it needs to be able to survive, and it needs to be able to either find Influence of Emrakul and/or win without it.
As for the first couple of these, you probably want to have them work together. Matter Reshaper seems like the nutter butters. You also have lots of other creatures with ETB or dies abilities - Eyeless Watcher, Scion Summoner, Eldrazi Skyspawner, possibly Hangarback Walker, Youthful Scholar, Palace Familiar, Byway Courier, Elvish Visionary, Greenwarden of Murasa, Separatist Voidmage, Stitched Mangler, Tower Geist, Whirler Rogue, Pilgrim's Eye, Nissa, Vastwood Seer, Bounding Krasis... there are others, I am sure. I'm also sure that you're going to want to just play "Good cards" like Sylvan Advocate. I don't know if this is really going to be enough to survive against hard-core aggro decks, but building the right mix of cheap creatures to be able to survive, set up your sacrifices, and get the right bonuses, is going to be one of the big challenges of getting the deck to work.
The other problem seems bigger. There isn't really a great way of finding that enchantment right now. Worse, Dromoka's Command is everywhere to make you sacrifice it. This seems to be a pretty intractable problem right now, so I don't think this deck can possibly by viable, at least until rotation. Even then, I'm not sure whether you can spend so much time to play a 4 mana do-nothing enchantment. But at least part of me sure hopes you can.
A couple final notes: It's worth noting that there is also another sacrifice-based mechanic in Standard right now, and you might want to build a deck with some of those Exploit synergies together with your Emerge cards. Can I interest anyone in a Necromaster Dragon? And if you really want to throw playability out the window and live the dream, can I interest you in adding two superfluous colors (or getting very lucky off of Oath of Nissa) to play Sorin in your deck full of 7 and 8 drops?
Instead, I am going to point out some ideas to keep in mind which excite me - something powerful and at least situationally very good, something fun, something to keep your eye on. Like most ideas, I suspect most of these are not going to be good enough for serious competitive play, but some of them might, particularly under the right circumstances, and and hopefully some of the rest will be on the mythical level of "good enough to take to FNM", which I must admit I've never really understood. Or tl;dr My hope is these are fun and potentially powerful.
We start today with:
Influence of Emrakul
2GG
Enchantment
Whenever you cast an Eldrazi creature spell with Converted mana cost 7 or greater, draw 2 cards.
This card makes me think of that unplayable janky rare that can do wacky, potentially powerful things, but ultimately is unplayable in every format (except maybe EDH). Then I notice it's an uncommon... so maybe there's something in draft/sealed? I doubt it. But then there is this thought that built in my mind, and it's based around the first non'mrakul Eldrazi revealed in the set:
You'll notice that we have a CMC of 7, but that in practice, it costs less. This is something you're going to see on all of the Emerge cards (probably). Something I also expect to see on all the Emerge cards is a relevant cast trigger - in this case, the favorite words of most Magic players I read or listen to, Draw a Card.
With Influence of Emrakul in play, Wretched Gryff casting this guy draws you THREE cards. With a creature that has a CMC of at least 5 in play, you replace that creature with a 3/4 flier to draw 3 cards. Since the emerge creatures themselves all have CMCs that are very high (probably more than you are casting them for), you get to pay only the colored mana to do this kind of thing. So with one Wretched Gryff, you can cast a second for only U, you replace a creature with the same creature (ok, summoning sickness, but whatever), and draw three cards. You've just paid U to draw three cards. Ancestral Recall anyone? And then, if you have another one, you can do it again. "How likely am I to have another one?" Well, you've just drawn three cards, so ok still not too likely, but it helps a lot.
Obviously, Wretched Gryff is not enough, by itself, to make this engine run. Fortunately, we've already seen some other friends (wait, Eldrazi are our friends now?):

Okay, even having all three of these isn't enough. But I suspect that there are going to be at least some other creatures in the set that will fit the bill, and potentially you can even throw e.g. some World Breakers in. But assuming that we get some more reasonable cards in these colors, it could happen.
Other than Influence of Emrakul, and the Emerge creatures, what does this deck need? Well, it needs fodder to sacrifice to get your chain started, it needs to be able to survive, and it needs to be able to either find Influence of Emrakul and/or win without it.
As for the first couple of these, you probably want to have them work together. Matter Reshaper seems like the nutter butters. You also have lots of other creatures with ETB or dies abilities - Eyeless Watcher, Scion Summoner, Eldrazi Skyspawner, possibly Hangarback Walker, Youthful Scholar, Palace Familiar, Byway Courier, Elvish Visionary, Greenwarden of Murasa, Separatist Voidmage, Stitched Mangler, Tower Geist, Whirler Rogue, Pilgrim's Eye, Nissa, Vastwood Seer, Bounding Krasis... there are others, I am sure. I'm also sure that you're going to want to just play "Good cards" like Sylvan Advocate. I don't know if this is really going to be enough to survive against hard-core aggro decks, but building the right mix of cheap creatures to be able to survive, set up your sacrifices, and get the right bonuses, is going to be one of the big challenges of getting the deck to work.
The other problem seems bigger. There isn't really a great way of finding that enchantment right now. Worse, Dromoka's Command is everywhere to make you sacrifice it. This seems to be a pretty intractable problem right now, so I don't think this deck can possibly by viable, at least until rotation. Even then, I'm not sure whether you can spend so much time to play a 4 mana do-nothing enchantment. But at least part of me sure hopes you can.
A couple final notes: It's worth noting that there is also another sacrifice-based mechanic in Standard right now, and you might want to build a deck with some of those Exploit synergies together with your Emerge cards. Can I interest anyone in a Necromaster Dragon? And if you really want to throw playability out the window and live the dream, can I interest you in adding two superfluous colors (or getting very lucky off of Oath of Nissa) to play Sorin in your deck full of 7 and 8 drops?
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